totalbux.blogg.se

Fallout new vegas smg
Fallout new vegas smg












fallout new vegas smg fallout new vegas smg

As the 9mm SMG is a one-handed weapon, it can be equipped without reducing movement speed.The 9mm SMG is depicted in the Run 'n Gun perk.NCR troopers patrolling the Mojave occasionally carry them.Papa Khan in Red Rock Canyon carries one.As of patch 1.3.0.452, Viper gunslingers can be found with them when the player character is below level 8.Zapp's Neon Signs - In an open safe in the foreman's office.Vikki and Vance Casino - In the open safe inside the casino cashier's office.Nipton - Inside the house with a Mister Gutsy on the northeast side of town.(The player character can only access the Lucky 38's basement when taken there by Mr. Lucky 38 - A fully repaired one can be found in the basement next to an ammunition box on a table.McMurphy has one on his corpse in Boulder City.

fallout new vegas smg

Lower level Great Khans carry 9mm SMGs.Gun Runners - The Vendortron sells one, in 98% condition.Goodsprings - Inside Doc Mitchell's house, there's a broken one on top of the Sunset Sarsaparilla crate that can be repaired and taken with a Repair skill of 25.Found on various merchants and traders all throughout the Mojave Wasteland.Commonly found on White Legs tribals in Zion Canyon.Clair's house - Hidden on the floor underneath the shelf. Andy Scabb carries a 9mm submachine gun.Durability (number of attacks before breaking) Damage per attack (damage per projectile) Vance's 9mm submachine gun, a unique variant of the 9mm SMG.9mm SMG light bolt - Increases rate of fire by 30%.9mm SMG drums - Adds +30 rounds per magazine.The 9mm submachine gun can fire a total of about 2,745 standard rounds, the equivalent of 92 reloads (or 46 reloads when modified with drum magazines) from full condition before breaking. In addition to losing much of its damage to the target's damage threshold, the high spread of the SMG requires the Courier to be at close range for all of the rounds fired to impact on the target. However, it shares the common weakness of most automatic weapons in Fallout: New Vegas, in that much of its theoretical power is negated by the Damage Threshold system. With the light bolt modification, this weapon deals 200 damage-per-second. The 9mm submachine gun has existed as early as 1932. The 9mm rounds are common and lightweight, making it even easier to spray-and-pray. The 9mm submachine gun is a small, yet capable weapon, able to empty a full magazine in under three seconds.














Fallout new vegas smg